PARALLEL ENGINE SUPPORT IN DISPLAY DRIVER MODEL
Systems and methods that independently control divided and/or isolated processing resources of a Graphical Processing Unit (GPU). Synchronization primitives for processing are shared among such resources to process interaction with the engines and their associated different requirements (e.g. differ...
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Zusammenfassung: | Systems and methods that independently control divided and/or isolated processing resources of a Graphical Processing Unit (GPU). Synchronization primitives for processing are shared among such resources to process interaction with the engines and their associated different requirements (e.g. different language). Accordingly, independent threads can be created against particular nodes (e.g., a video engine node, 3D engine node), wherein multiple engines can exist under a single node, and independent control can subsequently be exerted upon the plurality of engines associated with the GPU. |
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