Strategic enforcement of long-term memory
Methods are disclosed for instructing a player in a video game in a more effective manner. In an embodiment, a first fact is provided to a player and then the player is asked questions about the first fact, solidly placing the first fact in the player's short-term memory. Then a player is provi...
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Zusammenfassung: | Methods are disclosed for instructing a player in a video game in a more effective manner. In an embodiment, a first fact is provided to a player and then the player is asked questions about the first fact, solidly placing the first fact in the player's short-term memory. Then a player is provided a second fact, interrupting the short-term memory of the first fact. The player is then asked a question about the first fact, interrupting the short-term memory of the second fact. A question is then asked about the second fact, interrupting the player's short-term memory of the first fact. Additional facts may be similarly handled. By the use of the strategic interruptions, the facts are pushed into the player's long-term memory deeper and more quickly than with the use of pure repetition of facts while they are in the player's short-term memory. The questions may be incorporated into virtual entities that the player is required to interact with. To improve gameplay, the player's input may be automatically processed once the player enters the expected number of digits associated with the expected answer. |
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