Dynamically adjusting a number of rendering passes in a graphics system
A graphics system includes a hardware accelerator and a frame buffer. The frame buffer includes a sample storage area and a double-buffered display pixel area. The hardware accelerator is operable to (a) render a stream of primitives into samples, (b) store the samples into the sample storage area o...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Patent |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | A graphics system includes a hardware accelerator and a frame buffer. The frame buffer includes a sample storage area and a double-buffered display pixel area. The hardware accelerator is operable to (a) render a stream of primitives into samples, (b) store the samples into the sample storage area of the frame buffer, (c) read the samples from the sample storage area, (d) filter the samples to generate pixels, and (e) store the pixels into a first buffer of the display pixel area of the frame buffer. Furthermore, the hardware accelerator is operable to perform (a), (b), (c), (d) and (e) one or more times on one or more corresponding streams of primitives to complete a frame of an animation before passing control of the first buffer to a video output processor. |
---|