Artificial intelligence for driving lines in racing games

Dynamic driving aides, such as driving lines, turn indicators, braking indicators and acceleration indicators, for example, can be provided for players participating in a racing game. Typically, driving lines are provided for each class of cars. However, even within a class of cars, each car differs...

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Hauptverfasser: Wurman, Peter, Kawamoto, Kenta, Subramanian, Kaushik, Seno, Takuma, Fuchs, Florian
Format: Patent
Sprache:eng
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Zusammenfassung:Dynamic driving aides, such as driving lines, turn indicators, braking indicators and acceleration indicators, for example, can be provided for players participating in a racing game. Typically, driving lines are provided for each class of cars. However, even within a class of cars, each car differs enough that the ideal driving lines and breaking points can vary. Therefore, with an agent trained via reinforcement learning, an ideal lines and other driving aides can be established for every individual car. These guides can even be varied to account for variations in the weather or other track conditions.