Adaptive rendering of game to capabilities of device
An input device such as a cell phone or computer game controller being held in a portrait versus a landscape orientation is used to select different computer game modes, such as zooming, switching between first and third person perspectives, etc.
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Format: | Patent |
Sprache: | eng |
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Zusammenfassung: | An input device such as a cell phone or computer game controller being held in a portrait versus a landscape orientation is used to select different computer game modes, such as zooming, switching between first and third person perspectives, etc. |
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