Dynamic game difficulty modification via swipe input parater change

A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided. Gameplay information of a computer-implemented game is accessed. The gameplay informati...

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Bibliographische Detailangaben
Hauptverfasser: Yamazaki, Yuko, Ware, John Carlton, Tan, Xuyang (Amy), Narang, Gaurav, Waite, Michael, Zakrzewski, Jeffrey, Tabay, Oliver Attila, Haire, Christopher Vance, Chong, Paul Yih Yarng, Ntoulas, Alexandros, Vilankar, Ameya, vanSuchtelen, John, Iyer, Sudhish
Format: Patent
Sprache:eng
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Zusammenfassung:A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided. Gameplay information of a computer-implemented game is accessed. The gameplay information including input information indicating one or more attributes of gameplay input provided by the player. A gameplay skill level of the player of the player is estimated based on the one or more gameplay input attributes. Based on the estimated gameplay skill level of the player, respective values of one or more gameplay parameters that determine on-screen behavior of virtual in-game objects are modified, thereby a gameplay difficulty level is modified.