Shader accessible configurable binning subsystem
A binning subsystem of a GPU includes a storage subsystem, a shader core to output first data via a first path, a selector to receive the first data via the first path, and to receive second data from the storage subsystem via a second path. The storage subsystem includes a binner unit and a control...
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Zusammenfassung: | A binning subsystem of a GPU includes a storage subsystem, a shader core to output first data via a first path, a selector to receive the first data via the first path, and to receive second data from the storage subsystem via a second path. The storage subsystem includes a binner unit and a control logic unit. The control logic unit causes the selector to transfer the first data or the second data to the binner unit. The binner unit may transfer binner output data to the shader core via a third path. The binner unit may transfer the binner output data to one or more subsequent stages of a graphics pipeline via a fourth path. The binner unit may transfer the binner output data to the storage subsystem via a fifth path. The control logic unit may control the binner unit such that the binner unit can be used for general purpose computation. |
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