Using a computer to model the reactions of objects to simulated physical interactions
In modeling contact between two or more objects (such as a robotic arm placing a block on a stack of blocks) or articulations of a series of linked joints (such as modeling a backhoe), current techniques can introduce additional energy into the system or fail to resolve a constraint imposed on the s...
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Zusammenfassung: | In modeling contact between two or more objects (such as a robotic arm placing a block on a stack of blocks) or articulations of a series of linked joints (such as modeling a backhoe), current techniques can introduce additional energy into the system or fail to resolve a constraint imposed on the system. The current techniques attempt to resolve these issues, for example, by using very small time steps. Very small time steps, however, can significantly increase computational costs of the modeling simulation. The disclosed simulation system for rigid bodies uses a time interval to reduce linearization artifacts due to the small time steps and reduce computational costs with faster solver convergence by permitting more efficient bias calculations. High mass handling can also be improved through the more efficient bias calculations. |
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