Managing game sessions in a social network messaging system

This disclosure is directed to enabling access to a game instance through a messenger application. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: Vaccari, Andrea, Goldberg, Jeremy Harrison, Guang, Lei, Zadorozny, Richard Kenneth, Burge, Jennifer A, Martinazzi, Peter Henry, Yang, Li
Format: Patent
Sprache:eng
Schlagworte:
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Beschreibung
Zusammenfassung:This disclosure is directed to enabling access to a game instance through a messenger application. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving the messenger application.