Layering animation properties in higher level animations

Embodiments are directed to rendering animations in a multi-layered animation system and to rendering an element with an animation that uses multiple levels of animation properties. In one scenario, a computer system establishes an operating system (OS)-specified animation value for at least one pro...

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Bibliographische Detailangaben
Hauptverfasser: Clark, Brendan J, Boeke, Ruurd Johan, Adams, Terry A, Hillberg, Michael John, Mahmood, Hamid
Format: Patent
Sprache:eng
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Beschreibung
Zusammenfassung:Embodiments are directed to rendering animations in a multi-layered animation system and to rendering an element with an animation that uses multiple levels of animation properties. In one scenario, a computer system establishes an operating system (OS)-specified animation value for at least one property of a user interface (UI) element that is to be animated. The computer system receives a user-specified animation value for at least one property of the UI element that is to be animated and determines, based on the UI element property, how to combine the OS-specified animation value and the user-specified animation value. The computer system then combines the OS-specified animation value and the user-specified value for the UI element in the determined manner and renders the animation for the element using the combined animation values.