METHOD FOR ORGANIZATION AND MANAGING OF DTV GRAPHICAL USER INTERFACE WITH A SIMULATED DEPTH
The subject of the invention is a method for organization and managing of two-dimensional DTV graphical user interface with simulated depth (2.5D), with its virtual three-dimensional space consisted of multiple plains. On the levels (200, 210, 220) of these plains, graphical elements and multimedia...
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Format: | Patent |
Sprache: | eng ; srp |
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Zusammenfassung: | The subject of the invention is a method for organization and managing of two-dimensional DTV graphical user interface with simulated depth (2.5D), with its virtual three-dimensional space consisted of multiple plains. On the levels (200, 210, 220) of these plains, graphical elements and multimedia objects are positioned. In the virtual 3D space every scene consists of a camera view (310), parts of a plain and multiple related graphical elements and multimedia objects. Based on the DTV remote control command, a transition is made from the first scene to the second scene. This is based on a predefined transition from the finite state machine (400) and the given trajectory in the virtual three-dimensional space with a defined camera view (310) of the first scene and the camera view (310) of the second scene. In the DTV RAM memory the second scene and its neighbor scenes are uploaded based on the finite state machine (400), and all the scenes in between are generated from the first scene to the second scene. Also, the mentioned graphical elements and multimedia objects are animated and the ones related to the second scene are activated and animated.
Predmet pronalaska je metod za organizaciju i upravljanje dvodimenzionalnim DTV grafičkim korisničkim okruženjem sa simuliranom dubinom (2.5D), čiji je virtuelni trodimenzionalni prostor sastavljen od više ravni. U nivoima (200, 210, 220) ovih ravni su pozicionirani elementi grafičkog korisničkog okruženja i multimedijalni objekti. U okviru virtuelnog trodimenzionalnog prostora DTV grafičkog korisničkog okruženja se upravlja scenama, a svaka scena se sastoji od pogleda (310) kamere, delova ravni i više pridruženih elemenata grafičkog korisničkog okruženja i multimedijalnih objekata. Na osnovu komande DTV upravljačkog uređaja vrši se prelaz iz prve scene u drugu scenu na osnovu predefinisanog prelaza iz konačnog automata (400) i zadate trajektorije u virtuelnom trodimenzionalnom prostoru određenim pogledom (310) kamere prve scene i pogledom (310) kamere druge scene. U radnu memoriju DTV-a se učitavaju druga scena i njoj susedne scene na osnovu konačnog automata (400) i generišu sve među-scene, od prve scene do druge scene. Takođe, animiraju se navedeni elemenati grafičkog korisničkog okruženja i multimedijalni objekti, a elemenati grafičkog korisničkog okruženja i multimedijalni objekti pridruženi drugoj sceni se aktiviraju i animiraju. |
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