COMBINING TYPE GAME MACHINE

PROBLEM TO BE SOLVED: To change the combination of prize-winning patterns forming a score for every game in a combining type game machine. SOLUTION: When CPU judges the end of one game (step S200: YES), CPU reads the value of a random number Rd (step S210), displays the value of the random number Rd...

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1. Verfasser: HIRAMATSU HIRONORI
Format: Patent
Sprache:eng
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Zusammenfassung:PROBLEM TO BE SOLVED: To change the combination of prize-winning patterns forming a score for every game in a combining type game machine. SOLUTION: When CPU judges the end of one game (step S200: YES), CPU reads the value of a random number Rd (step S210), displays the value of the random number Rd on a selective pattern display (step S220), reads the value of the table of the pattern of a numeral figure corresponding to the value of the random number Rd (step S230) and instructs a liquid crystal controller to display the layout of the pattern of the numeral figure corresponding to the read table on a liquid crystal display screen (step S240).