PICTURE PROCESSOR AND CHARACTER FORM DESIGN DEVICE

PROBLEM TO BE SOLVED: To continuously change the form and the property of characters by continuously changing a parameter which defines the character in accordance with the movement of a cursor point. SOLUTION: The body center of a player character 200A is set in the intersection of orthogonal XY-ax...

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Hauptverfasser: KUSUKI MANABU, FUTAKI YUKIO, IKEJIRI KENICHI, YAMAJIRI TATSUO, SAKAI TOMOHITO
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creator KUSUKI MANABU
FUTAKI YUKIO
IKEJIRI KENICHI
YAMAJIRI TATSUO
SAKAI TOMOHITO
description PROBLEM TO BE SOLVED: To continuously change the form and the property of characters by continuously changing a parameter which defines the character in accordance with the movement of a cursor point. SOLUTION: The body center of a player character 200A is set in the intersection of orthogonal XY-axes on an initial screen 300a and a whole is slowly rotation-displayed. A coordinate display point cursor 250a is also positioned in the orthogonal XY-axis intersection. The coordinate display point cursor 250a is functioned as a virtual light source. When the coordinate display point curcor 250b is moved on the succeeding screen 300-b, the shadow of the character 200A is displayed in point symmetry position of the orthogonal XY-axis intersection of the coordinate display point cursor 250b in accordance with the position. Character names 260a and b, lock-on numbers 270a and b, status values 280a and b and status graph displays 290a and b are displayed in realitime in the both screens 300a and b. Thus, the characters are continuously changed.
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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title PICTURE PROCESSOR AND CHARACTER FORM DESIGN DEVICE
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