PICTURE PROCESSOR AND CHARACTER FORM DESIGN DEVICE

PROBLEM TO BE SOLVED: To continuously change the form and the property of characters by continuously changing a parameter which defines the character in accordance with the movement of a cursor point. SOLUTION: The body center of a player character 200A is set in the intersection of orthogonal XY-ax...

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Bibliographische Detailangaben
Hauptverfasser: KUSUKI MANABU, FUTAKI YUKIO, IKEJIRI KENICHI, YAMAJIRI TATSUO, SAKAI TOMOHITO
Format: Patent
Sprache:eng
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Beschreibung
Zusammenfassung:PROBLEM TO BE SOLVED: To continuously change the form and the property of characters by continuously changing a parameter which defines the character in accordance with the movement of a cursor point. SOLUTION: The body center of a player character 200A is set in the intersection of orthogonal XY-axes on an initial screen 300a and a whole is slowly rotation-displayed. A coordinate display point cursor 250a is also positioned in the orthogonal XY-axis intersection. The coordinate display point cursor 250a is functioned as a virtual light source. When the coordinate display point curcor 250b is moved on the succeeding screen 300-b, the shadow of the character 200A is displayed in point symmetry position of the orthogonal XY-axis intersection of the coordinate display point cursor 250b in accordance with the position. Character names 260a and b, lock-on numbers 270a and b, status values 280a and b and status graph displays 290a and b are displayed in realitime in the both screens 300a and b. Thus, the characters are continuously changed.