VIDEO GAME DEVICE AND HOUSING METHOD FOR CHROMINANCE INFORMATION TO CHARACTER MEMORY IN VIDEO GAME DEVICE

PROBLEM TO BE SOLVED: To provide a video game speedily reading out chrominance information from a character memory at the time of contraction display. SOLUTION: The video game device provided with a display device 12 of a raster scanning system displaying characters of the respectively prescribed nu...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: KUCHINO SHINJI
Format: Patent
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:PROBLEM TO BE SOLVED: To provide a video game speedily reading out chrominance information from a character memory at the time of contraction display. SOLUTION: The video game device provided with a display device 12 of a raster scanning system displaying characters of the respectively prescribed number of pixels in a direction of a row and a direction of a column by prescribed number on a display picture for each frame and character ROM 8 storing chrominance information of each pixel of all the characters previously decides the priority order of using pixel sat the time of contracting display in common with respect to all the characters at least concerning the row direction to decide the housing address of chrominance information to ROM 8 according to a priority order by each pixel in the row direction of each character to house chrominance information in ROM 8 like those.