MANAGEMENT SYSTEM FOR GAME HOUSE
PROBLEM TO BE SOLVED: To prevent a player from having a data memory medium stolen while the player is away from the game machine in case that a game by the game machine is played with a memory medium for the game data memory taken in a data reading means installed at a corresponding position in the...
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Sprache: | eng |
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Zusammenfassung: | PROBLEM TO BE SOLVED: To prevent a player from having a data memory medium stolen while the player is away from the game machine in case that a game by the game machine is played with a memory medium for the game data memory taken in a data reading means installed at a corresponding position in the game machine. SOLUTION: A ball lending machine 9, with a membership card or a premium ball card taken in by a card reader/writer 35 of a game machine, releases pachinko balls within the range of pachinko ball data memorised corresponding to the card. In this condition that the card is taken in by the card reader/writer, the card will be ejected when an eject switch 16 is on. But if once a pause switch is pressed, the mechanism of the eject switch 16 is made ineffective and ejection of the card is prohibited. When a secret code applied to the card is inputted by means of a numeric pad, the ineflectiveness of the eject switch will be canceled. |
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