TABLE TYPE GAME MACHINE
PROBLEM TO BE SOLVED: To continue the interest of the victory or defeat so as to excite a player not to lose the interest in a game, by increasing and decreasing scores depending not only on the match or mismatch of symbols of a slot machine, but also on the match or mismatch of the symbol and a run...
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Format: | Patent |
Sprache: | eng |
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Zusammenfassung: | PROBLEM TO BE SOLVED: To continue the interest of the victory or defeat so as to excite a player not to lose the interest in a game, by increasing and decreasing scores depending not only on the match or mismatch of symbols of a slot machine, but also on the match or mismatch of the symbol and a run slot. SOLUTION: A slot machine 40 is so constructed that in the case of stopping in the match mode where each stop symbol 42a of a stop symbol display window 18 matches a main list of an odds list, a multiply point of a multiply point display part 16A and the magnification of a main odds are multiplied to be displayed on a point display part 17. If not stopped, subtraction from player's own points of the multiply point display part 16A is performed. Further, when the stop symbol 42a and a stop symbol 52b of a run slot 50 match, points obtained by multiplying a multiply point of the run slot multiply point display part 16B by the magnification of sub-odds of the odds list is displayed on the point display part 17. When they mismatch, the total of multiply points of the run slot multiply point display part 16B is subtracted from the player's own points of a credit display part. |
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