GAME SYSTEM FOR GAME PARLOR

PROBLEM TO BE SOLVED: To maintain the approximate coincidence of timing for the end of players' games even when the game players of the same group concurrently play games, and allow a plurality of players to play games in a feeling of solidarity without any loss of interest. SOLUTION: The opera...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: HAYASHI MEIJI, MUKOYAMA KOJI, ITO MIKIO
Format: Patent
Sprache:eng
Schlagworte:
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Zusammenfassung:PROBLEM TO BE SOLVED: To maintain the approximate coincidence of timing for the end of players' games even when the game players of the same group concurrently play games, and allow a plurality of players to play games in a feeling of solidarity without any loss of interest. SOLUTION: The operation parts 3 of pachinko game machines 1 are capable of registering two or more adjacent machines 1 as a connected group related to each other, and the contents of the registration are stored as a whole in a central control device 4. Regarding the pachinko game machines 1 so installed, a game mode can be selected so as to control and cause all the machines 1 of the connected group to similarly show a special prize state, upon the appearance thereof in one of the pachinko game machines 1 of the connected group, and an arbitrary mode can be selected from game modes to control and cause the machine 1 having the smaller number of a special prize state frequency among other machines 1 of the connected group to show the special prize state, upon the appearance thereof in one machine 1 of the group.