GAME SYSTEM FOR GAME PARLOR
PROBLEM TO BE SOLVED: To maintain the approximate coincidence of timing for the end of players' games even when the game players of the same group concurrently play games, and allow a plurality of players to play games in a feeling of solidarity without any loss of interest. SOLUTION: The opera...
Gespeichert in:
Hauptverfasser: | , , |
---|---|
Format: | Patent |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | PROBLEM TO BE SOLVED: To maintain the approximate coincidence of timing for the end of players' games even when the game players of the same group concurrently play games, and allow a plurality of players to play games in a feeling of solidarity without any loss of interest. SOLUTION: The operation parts 3 of pachinko game machines 1 are capable of registering two or more adjacent machines 1 as a connected group related to each other, and the contents of the registration are stored as a whole in a central control device 4. Regarding the pachinko game machines 1 so installed, a game mode can be selected so as to control and cause all the machines 1 of the connected group to similarly show a special prize state, upon the appearance thereof in one of the pachinko game machines 1 of the connected group, and an arbitrary mode can be selected from game modes to control and cause the machine 1 having the smaller number of a special prize state frequency among other machines 1 of the connected group to show the special prize state, upon the appearance thereof in one machine 1 of the group. |
---|