PLAYING MACHINE

PURPOSE:To easily confirm the data in the present playing state in the playing game to be set on the playing room in a pinball hall and the like, while playing. CONSTITUTION:A controller 35 normally reads out data 36 of number of available balls from a memory 36 and displays it on a display part 31,...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: OMORI TOSHITAKA, OGASAWARA TOSHITAKA
Format: Patent
Sprache:eng
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Beschreibung
Zusammenfassung:PURPOSE:To easily confirm the data in the present playing state in the playing game to be set on the playing room in a pinball hall and the like, while playing. CONSTITUTION:A controller 35 normally reads out data 36 of number of available balls from a memory 36 and displays it on a display part 31, turning on an LED 32. When a switching button 19 is pushed once in this state, data 36b of the number of available balls is red out from the memory 36 and displays it on the display part 31, turning on an LED 33. Then, when the button 19 is pushed further, the data of storing balls is read out from the one being used from among prepaid card 41, IC card 42, ID card 43 at the display on the display part 31, turning on an LED 34. Thus, the controller 35 switches the contents of the display part 31 and turning on and off the LED every time when the button 19 is pushed.