GAME MACHINE

To provide a game machine which can enhance the amusement.SOLUTION: A game machine includes: a head movable body group 3154, 3310, a face movable body group 3156, 3410, a jaw movable body group 3158, 3510, and a decorative body 3620 which are a plurality of movable parts for carrying out an operatio...

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Bibliographische Detailangaben
Hauptverfasser: IKEDA ASUKA, TADANO ISAO, SATO SUNAO
Format: Patent
Sprache:eng ; jpn
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Zusammenfassung:To provide a game machine which can enhance the amusement.SOLUTION: A game machine includes: a head movable body group 3154, 3310, a face movable body group 3156, 3410, a jaw movable body group 3158, 3510, and a decorative body 3620 which are a plurality of movable parts for carrying out an operation related to a performance of a game; a display area 3112 provided behind the plurality of movable parts; and a sub CPU which can control the movable parts. The sub CPU can execute the performance of the game by using at least one of a speech movable performance by the movable parts and a speech display performance by the display area 3112. The speech movable performance is a performance carried out by using the decorative body 3620 of the plurality of movable parts. The speech display performance is a performance carried out by a display imitating the appearance of the decorative body 3620 by the display area 3112. A degree of an expectation that a lottery result is an advantageous result for a player is varied between in the case in which the speech movable performance is carried out and in the case in which the speech display performance is carried out.SELECTED DRAWING: Figure 178 【課題】興趣を高めることが可能な遊技機を提供する。【解決手段】遊技の演出にかかわる動作を行う複数の可動部である頭可動体群3154,3310、顔可動体群3156,3410、顎可動体群3158,3510、装飾体3620と、複数の可動部の後方に設けられる表示領域3112と、可動部を制御可能なサブCPUとを備える。サブCPUは、可動部によるセリフ可動演出および表示領域3112によるセリフ表示演出のうち少なくとも一方を使用して遊技の演出として実行可能である。セリフ可動演出は、複数の可動部のうち装飾体3620を用いて行う演出である。セリフ表示演出は、表示領域3112による装飾体3620の外観を模した表示で行う演出である。セリフ可動演出を行う場合とセリフ表示演出を行う場合とで、抽選結果が遊技者にとって有利な結果であることに対する期待度が異なりうる。【選択図】図178