GAME MACHINE
To provide a game machine capable of suppressing a decrease in the willingness of playing a game in a state that has multiple kinds of states having different degrees of advantage and has a relatively lower degree of advantage.SOLUTION: A game machine has a normal state, and a specific state more ad...
Gespeichert in:
Hauptverfasser: | , , , |
---|---|
Format: | Patent |
Sprache: | eng ; jpn |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | To provide a game machine capable of suppressing a decrease in the willingness of playing a game in a state that has multiple kinds of states having different degrees of advantage and has a relatively lower degree of advantage.SOLUTION: A game machine has a normal state, and a specific state more advantageous than the normal state as states regarding the game machine, control can be shifted to a state after completion of a privilege game induced in the specific state, the specific state includes a first specific state, and a second specific state having a higher degree of advantage than the first specific state, a specific situation may occur, and a state after completion of a privilege game can be identical by execution of common shift control pertaining to a state based on completion of the privilege game regardless of whether the specific state in which the privilege game is induced is the first specific state or the second specific state when the privilege game is induced in a predetermined situation in the specific state.SELECTED DRAWING: Figure 13
【課題】有利度の異なる複数種類の状態を有しつつ相対的に有利度が低い状態における遊技意欲の低下を抑制することができる遊技機を提供する。【解決手段】遊技機に関する状態として、通常状態と、通常状態よりも有利な特定状態と、を有し、特定状態において生起された特典遊技の終了後に状態が移行し得、特定状態には、第一特定状態と、第一特定状態よりも有利度が高い第二特定状態と、があり、所定状況となり得、特定状態における所定状況で特典遊技が生起されたときには、当該特典遊技が生起された特定状態が第一特定状態であるか第二特定状態であるかに関わらず当該特典遊技の終了に基づいて状態に係る共通の移行制御が実行され得ることで、当該特典遊技の終了後の状態が同一となり得る。【選択図】図13 |
---|