GAME MACHINE
To provide a game machine having a characteristic in display.SOLUTION: When a certain condition is satisfied in a first waiting state, a predetermined performance can be executed to allow a player to select operation modes of multiple stop operation means. When the certain condition is satisfied in...
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Zusammenfassung: | To provide a game machine having a characteristic in display.SOLUTION: When a certain condition is satisfied in a first waiting state, a predetermined performance can be executed to allow a player to select operation modes of multiple stop operation means. When the certain condition is satisfied in a second waiting state that is more disadvantageous than the first waiting state, the predetermined performance can be executed. The certain condition includes a case (first case) where a result of an internal winning is a first result. In a game in which the predetermined performance is executed in the first case, when the stop operation means is operated in a first operation mode, a game state can be shifted to a second game state. In a game in which the predetermined performance is executed in the first case, when the stop operation means is operated in a second operation mode, the game state can be shifted to the second waiting state without being shifted to the second game state.SELECTED DRAWING: Figure 29
【課題】表示に特徴を有する遊技台を提供する。【解決手段】第一の待機状態において或る条件が成立した場合に、複数の停止操作手段の操作態様を遊技者に選択させるための所定の演出を実行可能であり、前記第一の待機状態よりも不利な第二の待機状態において前記或る条件が成立した場合に、前記所定の演出を実行可能であり、前記或る条件は、内部当選の結果が第一の結果である場合(第一の場合)を含み、前記第一の場合における前記所定の演出を実行した遊技において、第一の操作態様で前記停止操作手段を操作した場合、遊技状態を第二の遊技状態に移行可能であり、前記第一の場合における前記所定の演出を実行した遊技において、第二の操作態様で前記停止操作手段を操作した場合、前記遊技状態を前記第二の遊技状態に移行せずに前記第二の待機状態に移行可能である。【選択図】図29 |
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