SERVER-BASED VIDEO HELP IN VIDEO GAME

To improve a user experience so as to enable a common video game function regardless of an underlying video game.SOLUTION: A technique for improving a user experience of a video game is explained. In one example, a computer system receives event data from multiple user devices. The respective event...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: GABOR S MELLI, OSCAR MICHAEL SANCHEZ, ADIL AHMED SHERWANI, CHEN XIFAN, NITIN Y MOHAN, ZHANG XIAOHAN, LI RUI, DEREK ANDREW PARKER, MISCHA G STEPHENS, SASHO AI, JAY ROBERT FRANCK
Format: Patent
Sprache:eng ; jpn
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator GABOR S MELLI
OSCAR MICHAEL SANCHEZ
ADIL AHMED SHERWANI
CHEN XIFAN
NITIN Y MOHAN
ZHANG XIAOHAN
LI RUI
DEREK ANDREW PARKER
MISCHA G STEPHENS
SASHO AI
JAY ROBERT FRANCK
description To improve a user experience so as to enable a common video game function regardless of an underlying video game.SOLUTION: A technique for improving a user experience of a video game is explained. In one example, a computer system receives event data from multiple user devices. The respective event data include: an identifier of activity within a video game; and data showing completion of activity. The identifier can be defined in advance by a program code of a video game. Based on execution of the program code, the identifier and completion data can be received. Since an activity completion rate within a video game is improved, event data are processed and assistance video is provided.SELECTED DRAWING: Figure 9 【課題】基礎となるビデオゲームに関係なく、共通のビデオゲーム機能が可能となるように、ユーザエクスペリエンスを改善する。【解決手段】ビデオゲームのユーザエクスペリエンスを改善するための技法が説明される。一例では、コンピュータシステムは、複数のユーザデバイスからイベントデータを受信する。各イベントデータは、ビデオゲーム内のアクティビティの識別子と、アクティビティの完了を示すデータとを含む。識別子は、ビデオゲームのプログラムコードで事前定義され得る。プログラムコードの実行に基づいて、識別子及び完了データが受信され得る。ビデオゲーム内のアクティビティ完了率を向上させるために、イベントデータは処理され、アシスタンスビデオが提供される。【選択図】図9
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2024072870A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2024072870A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2024072870A3</originalsourceid><addsrcrecordid>eNrjZFANdg0Kcw3SdXIMdnVRCPN0cfVX8HD1CVDw9IPy3B19XXkYWNMSc4pTeaE0N4OSm2uIs4duakF-fGpxQWJyal5qSbxXgJGBkYmBuZGFuYGjMVGKALsRI0s</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>SERVER-BASED VIDEO HELP IN VIDEO GAME</title><source>esp@cenet</source><creator>GABOR S MELLI ; OSCAR MICHAEL SANCHEZ ; ADIL AHMED SHERWANI ; CHEN XIFAN ; NITIN Y MOHAN ; ZHANG XIAOHAN ; LI RUI ; DEREK ANDREW PARKER ; MISCHA G STEPHENS ; SASHO AI ; JAY ROBERT FRANCK</creator><creatorcontrib>GABOR S MELLI ; OSCAR MICHAEL SANCHEZ ; ADIL AHMED SHERWANI ; CHEN XIFAN ; NITIN Y MOHAN ; ZHANG XIAOHAN ; LI RUI ; DEREK ANDREW PARKER ; MISCHA G STEPHENS ; SASHO AI ; JAY ROBERT FRANCK</creatorcontrib><description>To improve a user experience so as to enable a common video game function regardless of an underlying video game.SOLUTION: A technique for improving a user experience of a video game is explained. In one example, a computer system receives event data from multiple user devices. The respective event data include: an identifier of activity within a video game; and data showing completion of activity. The identifier can be defined in advance by a program code of a video game. Based on execution of the program code, the identifier and completion data can be received. Since an activity completion rate within a video game is improved, event data are processed and assistance video is provided.SELECTED DRAWING: Figure 9 【課題】基礎となるビデオゲームに関係なく、共通のビデオゲーム機能が可能となるように、ユーザエクスペリエンスを改善する。【解決手段】ビデオゲームのユーザエクスペリエンスを改善するための技法が説明される。一例では、コンピュータシステムは、複数のユーザデバイスからイベントデータを受信する。各イベントデータは、ビデオゲーム内のアクティビティの識別子と、アクティビティの完了を示すデータとを含む。識別子は、ビデオゲームのプログラムコードで事前定義され得る。プログラムコードの実行に基づいて、識別子及び完了データが受信され得る。ビデオゲーム内のアクティビティ完了率を向上させるために、イベントデータは処理され、アシスタンスビデオが提供される。【選択図】図9</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; ELECTRIC COMMUNICATION TECHNIQUE ; ELECTRICITY ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION ; VIDEO GAMES</subject><creationdate>2024</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20240528&amp;DB=EPODOC&amp;CC=JP&amp;NR=2024072870A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76516</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20240528&amp;DB=EPODOC&amp;CC=JP&amp;NR=2024072870A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>GABOR S MELLI</creatorcontrib><creatorcontrib>OSCAR MICHAEL SANCHEZ</creatorcontrib><creatorcontrib>ADIL AHMED SHERWANI</creatorcontrib><creatorcontrib>CHEN XIFAN</creatorcontrib><creatorcontrib>NITIN Y MOHAN</creatorcontrib><creatorcontrib>ZHANG XIAOHAN</creatorcontrib><creatorcontrib>LI RUI</creatorcontrib><creatorcontrib>DEREK ANDREW PARKER</creatorcontrib><creatorcontrib>MISCHA G STEPHENS</creatorcontrib><creatorcontrib>SASHO AI</creatorcontrib><creatorcontrib>JAY ROBERT FRANCK</creatorcontrib><title>SERVER-BASED VIDEO HELP IN VIDEO GAME</title><description>To improve a user experience so as to enable a common video game function regardless of an underlying video game.SOLUTION: A technique for improving a user experience of a video game is explained. In one example, a computer system receives event data from multiple user devices. The respective event data include: an identifier of activity within a video game; and data showing completion of activity. The identifier can be defined in advance by a program code of a video game. Based on execution of the program code, the identifier and completion data can be received. Since an activity completion rate within a video game is improved, event data are processed and assistance video is provided.SELECTED DRAWING: Figure 9 【課題】基礎となるビデオゲームに関係なく、共通のビデオゲーム機能が可能となるように、ユーザエクスペリエンスを改善する。【解決手段】ビデオゲームのユーザエクスペリエンスを改善するための技法が説明される。一例では、コンピュータシステムは、複数のユーザデバイスからイベントデータを受信する。各イベントデータは、ビデオゲーム内のアクティビティの識別子と、アクティビティの完了を示すデータとを含む。識別子は、ビデオゲームのプログラムコードで事前定義され得る。プログラムコードの実行に基づいて、識別子及び完了データが受信され得る。ビデオゲーム内のアクティビティ完了率を向上させるために、イベントデータは処理され、アシスタンスビデオが提供される。【選択図】図9</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>ELECTRIC COMMUNICATION TECHNIQUE</subject><subject>ELECTRICITY</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2024</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZFANdg0Kcw3SdXIMdnVRCPN0cfVX8HD1CVDw9IPy3B19XXkYWNMSc4pTeaE0N4OSm2uIs4duakF-fGpxQWJyal5qSbxXgJGBkYmBuZGFuYGjMVGKALsRI0s</recordid><startdate>20240528</startdate><enddate>20240528</enddate><creator>GABOR S MELLI</creator><creator>OSCAR MICHAEL SANCHEZ</creator><creator>ADIL AHMED SHERWANI</creator><creator>CHEN XIFAN</creator><creator>NITIN Y MOHAN</creator><creator>ZHANG XIAOHAN</creator><creator>LI RUI</creator><creator>DEREK ANDREW PARKER</creator><creator>MISCHA G STEPHENS</creator><creator>SASHO AI</creator><creator>JAY ROBERT FRANCK</creator><scope>EVB</scope></search><sort><creationdate>20240528</creationdate><title>SERVER-BASED VIDEO HELP IN VIDEO GAME</title><author>GABOR S MELLI ; OSCAR MICHAEL SANCHEZ ; ADIL AHMED SHERWANI ; CHEN XIFAN ; NITIN Y MOHAN ; ZHANG XIAOHAN ; LI RUI ; DEREK ANDREW PARKER ; MISCHA G STEPHENS ; SASHO AI ; JAY ROBERT FRANCK</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2024072870A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2024</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>ELECTRIC COMMUNICATION TECHNIQUE</topic><topic>ELECTRICITY</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>GABOR S MELLI</creatorcontrib><creatorcontrib>OSCAR MICHAEL SANCHEZ</creatorcontrib><creatorcontrib>ADIL AHMED SHERWANI</creatorcontrib><creatorcontrib>CHEN XIFAN</creatorcontrib><creatorcontrib>NITIN Y MOHAN</creatorcontrib><creatorcontrib>ZHANG XIAOHAN</creatorcontrib><creatorcontrib>LI RUI</creatorcontrib><creatorcontrib>DEREK ANDREW PARKER</creatorcontrib><creatorcontrib>MISCHA G STEPHENS</creatorcontrib><creatorcontrib>SASHO AI</creatorcontrib><creatorcontrib>JAY ROBERT FRANCK</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>GABOR S MELLI</au><au>OSCAR MICHAEL SANCHEZ</au><au>ADIL AHMED SHERWANI</au><au>CHEN XIFAN</au><au>NITIN Y MOHAN</au><au>ZHANG XIAOHAN</au><au>LI RUI</au><au>DEREK ANDREW PARKER</au><au>MISCHA G STEPHENS</au><au>SASHO AI</au><au>JAY ROBERT FRANCK</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>SERVER-BASED VIDEO HELP IN VIDEO GAME</title><date>2024-05-28</date><risdate>2024</risdate><abstract>To improve a user experience so as to enable a common video game function regardless of an underlying video game.SOLUTION: A technique for improving a user experience of a video game is explained. In one example, a computer system receives event data from multiple user devices. The respective event data include: an identifier of activity within a video game; and data showing completion of activity. The identifier can be defined in advance by a program code of a video game. Based on execution of the program code, the identifier and completion data can be received. Since an activity completion rate within a video game is improved, event data are processed and assistance video is provided.SELECTED DRAWING: Figure 9 【課題】基礎となるビデオゲームに関係なく、共通のビデオゲーム機能が可能となるように、ユーザエクスペリエンスを改善する。【解決手段】ビデオゲームのユーザエクスペリエンスを改善するための技法が説明される。一例では、コンピュータシステムは、複数のユーザデバイスからイベントデータを受信する。各イベントデータは、ビデオゲーム内のアクティビティの識別子と、アクティビティの完了を示すデータとを含む。識別子は、ビデオゲームのプログラムコードで事前定義され得る。プログラムコードの実行に基づいて、識別子及び完了データが受信され得る。ビデオゲーム内のアクティビティ完了率を向上させるために、イベントデータは処理され、アシスタンスビデオが提供される。【選択図】図9</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng ; jpn
recordid cdi_epo_espacenet_JP2024072870A
source esp@cenet
subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
ELECTRIC COMMUNICATION TECHNIQUE
ELECTRICITY
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION
VIDEO GAMES
title SERVER-BASED VIDEO HELP IN VIDEO GAME
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-19T19%3A08%3A31IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=GABOR%20S%20MELLI&rft.date=2024-05-28&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EJP2024072870A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true