SERVER-BASED VIDEO HELP IN VIDEO GAME
To improve a user experience so as to enable a common video game function regardless of an underlying video game.SOLUTION: A technique for improving a user experience of a video game is explained. In one example, a computer system receives event data from multiple user devices. The respective event...
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creator | GABOR S MELLI OSCAR MICHAEL SANCHEZ ADIL AHMED SHERWANI CHEN XIFAN NITIN Y MOHAN ZHANG XIAOHAN LI RUI DEREK ANDREW PARKER MISCHA G STEPHENS SASHO AI JAY ROBERT FRANCK |
description | To improve a user experience so as to enable a common video game function regardless of an underlying video game.SOLUTION: A technique for improving a user experience of a video game is explained. In one example, a computer system receives event data from multiple user devices. The respective event data include: an identifier of activity within a video game; and data showing completion of activity. The identifier can be defined in advance by a program code of a video game. Based on execution of the program code, the identifier and completion data can be received. Since an activity completion rate within a video game is improved, event data are processed and assistance video is provided.SELECTED DRAWING: Figure 9
【課題】基礎となるビデオゲームに関係なく、共通のビデオゲーム機能が可能となるように、ユーザエクスペリエンスを改善する。【解決手段】ビデオゲームのユーザエクスペリエンスを改善するための技法が説明される。一例では、コンピュータシステムは、複数のユーザデバイスからイベントデータを受信する。各イベントデータは、ビデオゲーム内のアクティビティの識別子と、アクティビティの完了を示すデータとを含む。識別子は、ビデオゲームのプログラムコードで事前定義され得る。プログラムコードの実行に基づいて、識別子及び完了データが受信され得る。ビデオゲーム内のアクティビティ完了率を向上させるために、イベントデータは処理され、アシスタンスビデオが提供される。【選択図】図9 |
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【課題】基礎となるビデオゲームに関係なく、共通のビデオゲーム機能が可能となるように、ユーザエクスペリエンスを改善する。【解決手段】ビデオゲームのユーザエクスペリエンスを改善するための技法が説明される。一例では、コンピュータシステムは、複数のユーザデバイスからイベントデータを受信する。各イベントデータは、ビデオゲーム内のアクティビティの識別子と、アクティビティの完了を示すデータとを含む。識別子は、ビデオゲームのプログラムコードで事前定義され得る。プログラムコードの実行に基づいて、識別子及び完了データが受信され得る。ビデオゲーム内のアクティビティ完了率を向上させるために、イベントデータは処理され、アシスタンスビデオが提供される。【選択図】図9</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; ELECTRIC COMMUNICATION TECHNIQUE ; ELECTRICITY ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION ; VIDEO GAMES</subject><creationdate>2024</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20240528&DB=EPODOC&CC=JP&NR=2024072870A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76516</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20240528&DB=EPODOC&CC=JP&NR=2024072870A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>GABOR S MELLI</creatorcontrib><creatorcontrib>OSCAR MICHAEL SANCHEZ</creatorcontrib><creatorcontrib>ADIL AHMED SHERWANI</creatorcontrib><creatorcontrib>CHEN XIFAN</creatorcontrib><creatorcontrib>NITIN Y MOHAN</creatorcontrib><creatorcontrib>ZHANG XIAOHAN</creatorcontrib><creatorcontrib>LI RUI</creatorcontrib><creatorcontrib>DEREK ANDREW PARKER</creatorcontrib><creatorcontrib>MISCHA G STEPHENS</creatorcontrib><creatorcontrib>SASHO AI</creatorcontrib><creatorcontrib>JAY ROBERT FRANCK</creatorcontrib><title>SERVER-BASED VIDEO HELP IN VIDEO GAME</title><description>To improve a user experience so as to enable a common video game function regardless of an underlying video game.SOLUTION: A technique for improving a user experience of a video game is explained. In one example, a computer system receives event data from multiple user devices. The respective event data include: an identifier of activity within a video game; and data showing completion of activity. The identifier can be defined in advance by a program code of a video game. Based on execution of the program code, the identifier and completion data can be received. Since an activity completion rate within a video game is improved, event data are processed and assistance video is provided.SELECTED DRAWING: Figure 9
【課題】基礎となるビデオゲームに関係なく、共通のビデオゲーム機能が可能となるように、ユーザエクスペリエンスを改善する。【解決手段】ビデオゲームのユーザエクスペリエンスを改善するための技法が説明される。一例では、コンピュータシステムは、複数のユーザデバイスからイベントデータを受信する。各イベントデータは、ビデオゲーム内のアクティビティの識別子と、アクティビティの完了を示すデータとを含む。識別子は、ビデオゲームのプログラムコードで事前定義され得る。プログラムコードの実行に基づいて、識別子及び完了データが受信され得る。ビデオゲーム内のアクティビティ完了率を向上させるために、イベントデータは処理され、アシスタンスビデオが提供される。【選択図】図9</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>ELECTRIC COMMUNICATION TECHNIQUE</subject><subject>ELECTRICITY</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2024</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZFANdg0Kcw3SdXIMdnVRCPN0cfVX8HD1CVDw9IPy3B19XXkYWNMSc4pTeaE0N4OSm2uIs4duakF-fGpxQWJyal5qSbxXgJGBkYmBuZGFuYGjMVGKALsRI0s</recordid><startdate>20240528</startdate><enddate>20240528</enddate><creator>GABOR S MELLI</creator><creator>OSCAR MICHAEL SANCHEZ</creator><creator>ADIL AHMED SHERWANI</creator><creator>CHEN XIFAN</creator><creator>NITIN Y MOHAN</creator><creator>ZHANG XIAOHAN</creator><creator>LI RUI</creator><creator>DEREK ANDREW PARKER</creator><creator>MISCHA G STEPHENS</creator><creator>SASHO AI</creator><creator>JAY ROBERT FRANCK</creator><scope>EVB</scope></search><sort><creationdate>20240528</creationdate><title>SERVER-BASED VIDEO HELP IN VIDEO GAME</title><author>GABOR S MELLI ; OSCAR MICHAEL SANCHEZ ; ADIL AHMED SHERWANI ; CHEN XIFAN ; NITIN Y MOHAN ; ZHANG XIAOHAN ; LI RUI ; DEREK ANDREW PARKER ; MISCHA G STEPHENS ; SASHO AI ; JAY ROBERT FRANCK</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2024072870A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2024</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>ELECTRIC COMMUNICATION TECHNIQUE</topic><topic>ELECTRICITY</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>GABOR S MELLI</creatorcontrib><creatorcontrib>OSCAR MICHAEL SANCHEZ</creatorcontrib><creatorcontrib>ADIL AHMED SHERWANI</creatorcontrib><creatorcontrib>CHEN XIFAN</creatorcontrib><creatorcontrib>NITIN Y MOHAN</creatorcontrib><creatorcontrib>ZHANG XIAOHAN</creatorcontrib><creatorcontrib>LI RUI</creatorcontrib><creatorcontrib>DEREK ANDREW PARKER</creatorcontrib><creatorcontrib>MISCHA G STEPHENS</creatorcontrib><creatorcontrib>SASHO AI</creatorcontrib><creatorcontrib>JAY ROBERT FRANCK</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>GABOR S MELLI</au><au>OSCAR MICHAEL SANCHEZ</au><au>ADIL AHMED SHERWANI</au><au>CHEN XIFAN</au><au>NITIN Y MOHAN</au><au>ZHANG XIAOHAN</au><au>LI RUI</au><au>DEREK ANDREW PARKER</au><au>MISCHA G STEPHENS</au><au>SASHO AI</au><au>JAY ROBERT FRANCK</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>SERVER-BASED VIDEO HELP IN VIDEO GAME</title><date>2024-05-28</date><risdate>2024</risdate><abstract>To improve a user experience so as to enable a common video game function regardless of an underlying video game.SOLUTION: A technique for improving a user experience of a video game is explained. In one example, a computer system receives event data from multiple user devices. The respective event data include: an identifier of activity within a video game; and data showing completion of activity. The identifier can be defined in advance by a program code of a video game. Based on execution of the program code, the identifier and completion data can be received. Since an activity completion rate within a video game is improved, event data are processed and assistance video is provided.SELECTED DRAWING: Figure 9
【課題】基礎となるビデオゲームに関係なく、共通のビデオゲーム機能が可能となるように、ユーザエクスペリエンスを改善する。【解決手段】ビデオゲームのユーザエクスペリエンスを改善するための技法が説明される。一例では、コンピュータシステムは、複数のユーザデバイスからイベントデータを受信する。各イベントデータは、ビデオゲーム内のアクティビティの識別子と、アクティビティの完了を示すデータとを含む。識別子は、ビデオゲームのプログラムコードで事前定義され得る。プログラムコードの実行に基づいて、識別子及び完了データが受信され得る。ビデオゲーム内のアクティビティ完了率を向上させるために、イベントデータは処理され、アシスタンスビデオが提供される。【選択図】図9</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES ELECTRIC COMMUNICATION TECHNIQUE ELECTRICITY GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION VIDEO GAMES |
title | SERVER-BASED VIDEO HELP IN VIDEO GAME |
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