GAME MACHINE
To improve maintainability.SOLUTION: A game machine includes a door locking mechanism that has a housing part capable of housing an engaging part and in which an unlocked state is changed to a locked state when the engaging part and an engaged part are engaged. It is possible to create a predetermin...
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Zusammenfassung: | To improve maintainability.SOLUTION: A game machine includes a door locking mechanism that has a housing part capable of housing an engaging part and in which an unlocked state is changed to a locked state when the engaging part and an engaged part are engaged. It is possible to create a predetermined state in which a certain metal piece is inserted into a slit-shaped space formed by an inner wall of the housing part and the engaging part in the unlocked state. In the predetermined state, even if a user tries to close a door body, the certain metal piece comes into contact with the engaged part before the engaging part, the door body remains open without being locked. The engaging part has a convex part that protrudes toward the inner wall. In the predetermined state, a door sensor does not detect the closed state of the door body, and the slit-shaped space for making it possible to create the predetermined state is formed on one of the right and left surfaces of the engaging part. The certain metal piece is a setting key, a game token, or a 500-yen coin.SELECTED DRAWING: Figure 264
【課題】メンテナンス性の向上を図る【解決手段】係止部を収容可能な収容部を有し係止部と被係止部が係止することでアンロック状態からロック状態となる扉ロック機構を備え、アンロック状態にある係止部と収容部の内壁によって形成されたスリット状の空間に或る金属片を挿入した所定の状態とすることが可能であり、所定の状態では、扉体を閉じようとしても係止部よりも先に或る金属片が被係止部に接触してロック状態にならず扉体の開放状態が維持され、係止部は内壁に向かって突出する凸部を有するものであり、所定の状態ではドアセンサが扉体の閉鎖状態を検知せず、所定の状態とすることが可能なスリット状の空間は係止部の左右方向の面のうちの一方の面側に形成され、或る金属片とは、設定キーまたは遊技メダルまたは500円硬貨である。【選択図】図264 |
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