GAME MACHINE

To provide a game machine in which a new problem occurring by realization of a function concerned is improved while capable of generating two jackpot games in one set.SOLUTION: While an easy-to-win state is maintained when a small win game is started in the easy-to-win state, an easy-to-win state is...

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Bibliographische Detailangaben
Hauptverfasser: OKUDA YASUTO, NAKAMURA NAOKI
Format: Patent
Sprache:eng ; jpn
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Beschreibung
Zusammenfassung:To provide a game machine in which a new problem occurring by realization of a function concerned is improved while capable of generating two jackpot games in one set.SOLUTION: While an easy-to-win state is maintained when a small win game is started in the easy-to-win state, an easy-to-win state is completed and a non-easy-to-win state occurs when a big win game is started in the easy-to-win state. While an easy-to-win state may occur after completion of a big win game induced by a small win game started in a non-easy-to-win state, a non-easy-to-win state occurs after completion of a big win game induced by a small win game started in an easy-to-win state, and specific time is equal to or more than time obtained by adding time required for executing a special pattern variation pertaining to a second start pocket in which a small win is derived in an easy-to-win state, stop time of the special pattern variation, and the maximum time from completion of the special pattern variation to completion of a small win game pertaining to the small win.SELECTED DRAWING: Figure 16 【課題】2回の大当り遊技をワンセットで生起可能としつつも、当該機能の実現によって発生する新たな問題を改善した遊技機を提供する。【解決手段】入賞容易状態において小当り遊技が開始されたときには、当該入賞容易状態が維持される一方、入賞容易状態において大当り遊技が開始されたときには、当該入賞容易状態が終了して非入賞容易状態となり、非入賞容易状態において開始された小当り遊技によって生起された大当り遊技の終了後は、入賞容易状態となり得る一方、入賞容易状態において開始された小当り遊技によって生起された大当り遊技の終了後は、非入賞容易状態となり、特定時間は、入賞容易状態において小当りが導出される第二始動口に係る特別図柄変動の実行に要する時間、当該特別図柄変動の停止時間、および当該特別図柄変動が終了してから当該小当りに係る小当り遊技が終了するまでの最大時間を合わせた時間以上である。【選択図】図16