GAME MACHINE

To provide a game machine capable of suppressing decrease in an interest in a game while appropriately suppressing a speculative mind.SOLUTION: A main control circuit 100 is configured so as to be capable of controlling shift between a non-advantageous section and an advantageous section and countin...

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Bibliographische Detailangaben
Hauptverfasser: MUTO TOMOHIRO, KASUGA TARO
Format: Patent
Sprache:eng ; jpn
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Beschreibung
Zusammenfassung:To provide a game machine capable of suppressing decrease in an interest in a game while appropriately suppressing a speculative mind.SOLUTION: A main control circuit 100 is configured so as to be capable of controlling shift between a non-advantageous section and an advantageous section and counting an amount of increase/decrease in tokens after shifting to the advantageous section, includes a fact that the number of tokens to be increased exceeds a predetermined threshold, after shifting to the advantageous section as a condition for shifting from the advantageous section to the non-advantageous section, and the main control circuit 100 shifts the advantageous section to the non-advantageous section when the number of tokens increased after shifting to the advantageous section exceeds the predetermined threshold.SELECTED DRAWING: Figure 115 【課題】適切に射幸性を抑制しつつ、遊技の興趣の低下を抑制することができる遊技機を提供する。【解決手段】主制御回路100は非有利区間と有利区間との間の移行を制御し、有利区間に移行してからのメダルの増減量をカウントできるように構成されており、有利区間から非有利区間に移行させる条件として、有利区間に移行してからのメダルの増加量が所定の閾値を超えることを含み、主制御回路100は有利区間に移行してからのメダルの増加量が所定の閾値を超えると有利区間から非有利区間に移行させる。【選択図】図115