GAME MACHINE
To provide a game property of selecting pressing orders to players who are not skilled at a symbol-aiming-stop.SOLUTION: After a shift to a sub bonus is determined, a 7 replay navigation is performed in a game where a lottery-winning of a 7 replay is achieved (steps S883, S885). If the 7 replay is s...
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Zusammenfassung: | To provide a game property of selecting pressing orders to players who are not skilled at a symbol-aiming-stop.SOLUTION: After a shift to a sub bonus is determined, a 7 replay navigation is performed in a game where a lottery-winning of a 7 replay is achieved (steps S883, S885). If the 7 replay is stopped and displayed in a game where the 7 replay navigation is performed, a shift is made to the sub bonus (step S890). If the 7 replay is not stopped and displayed in the game where the 7 replay navigation is performed, a pressing order selection image is displayed in a game where a lottery-winning of a pressing order bell for a next game or later is achieved (step S893). If stop switches are operated in a pressing order matching a correct answer in a game where the pressing order selection image is displayed, a pseudo game is performed where an alignment of "7s" can be stopped and displayed in a next game (step S897).SELECTED DRAWING: Figure 169
【課題】目押しが苦手な遊技者に対し押し順選択のゲーム性を提供する。【解決手段】サブボーナスへの移行が決定された後、7リプレイに当選した遊技で7リプレイナビを行う(ステップS883、S885)。7リプレイナビを行った遊技において7リプレイが停止表示したときはサブボーナスに移行する(ステップS890)。7リプレイナビを行った遊技において7リプレイが停止表示しなかったときは、次回遊技以降の押し順ベルに当選した遊技において押し順選択画像を表示する(ステップS893)。押し順選択画像を表示した遊技において正解となる押し順でストップスイッチが操作されたときは、次回遊技において「7」揃いが停止表示可能となる疑似遊技を実行する(ステップS897)。【選択図】図169 |
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