GAME MACHINE

To provide a game machine which has the high amusement in comparison to a conventional technique.SOLUTION: Game state control means can execute one set of game again in a case where determination means determines that a prescribed condition is established until the one set of game is finished in a s...

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Bibliographische Detailangaben
1. Verfasser: YONETANI KENICHI
Format: Patent
Sprache:eng ; jpn
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Beschreibung
Zusammenfassung:To provide a game machine which has the high amusement in comparison to a conventional technique.SOLUTION: Game state control means can execute one set of game again in a case where determination means determines that a prescribed condition is established until the one set of game is finished in a special game state, can control a game state into a prescribed game state in a case where the determination means does not determine that the prescribed condition is established until the one set of game is finished in the special game state, can control the game state into a specific game state in a case where a frequency determined that the prescribed condition is established by the determination means reaches a specific frequency being plural frequencies, can control the game state into the specific game state in a case where specific determination means determines that the game state is shifted to the specific game state even before the frequency determined that the prescribed condition is established by the determination means reaches the specific frequency, and can extend the specific game state on the basis of a privilege in a case where the game state is shifted to the specific game state without consuming the privilege stored in storage means in the special game state.SELECTED DRAWING: Figure 59 【課題】 従来にない興趣性の高い遊技機を提供する。【解決手段】 遊技状態制御手段は、特別遊技状態において1セットの遊技が終了するまでに判定手段により所定条件が成立したと判定された場合、再度1セットの遊技を実行可能であり、特別遊技状態において1セットの遊技が終了するまでに判定手段により所定条件が成立したと判定されない場合、所定遊技状態に制御可能であり、判定手段により所定条件が成立したと判定された回数が複数の回数である特定回数に到達した場合、特定遊技状態に制御可能であり、判定手段により所定条件が成立したと判定された回数が特定回数に到達する前でも、特定判定手段により特定遊技状態に移行させると判定された場合、特定遊技状態に制御可能であり、記憶手段に記憶されている特典が特別遊技状態において消費されずに特定遊技状態に移行した場合、特典に基づいて特定遊技状態を延長させることが可能な構成としている。【選択図】 図59