GAME MACHINE
To provide a game machine for suppressing inconvenience that a game tends to become monotonous when an advantageous section is shifted to a new advantageous section via a non-advantageous section.SOLUTION: A game machine includes: game control means for progressing a game in an advantageous section...
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Format: | Patent |
Sprache: | eng ; jpn |
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Zusammenfassung: | To provide a game machine for suppressing inconvenience that a game tends to become monotonous when an advantageous section is shifted to a new advantageous section via a non-advantageous section.SOLUTION: A game machine includes: game control means for progressing a game in an advantageous section or a non-advantageous section; advantageous section starting means for starting an advantageous section on the basis of a predetermined start opportunity; advantageous section completion means for completing an advantageous section on the basis of a predetermined completion opportunity; advantageous section setting value determination means for determining an advantageous section setting value that becomes a setting value in one advantageous section; and state determination means for determining whether an advantageous state is set on the basis of an advantageous section setting value.SELECTED DRAWING: Figure 17
【課題】有利区間から非有利区間を介して新たな有利区間へ移行する際に遊技が単調となり易いという不都合が抑制される遊技機を提供する。【解決手段】有利区間および非有利区間の何れかで遊技を進行する遊技制御手段と、予め定められた開始契機で、有利区間を開始する有利区間開始手段と、予め定められた終了契機で、有利区間を終了する有利区間終了手段と、1つの有利区間における設定値となる有利区間設定値を決定する有利区間設定値決定手段と、有利区間設定値に基づいて、有利な状態にするか否かを決定する状態決定手段と、を具備する。【選択図】図17 |
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