GAME MACHINE

To provide a game machine in which the inconvenience that a game tends to become monotonous when shifting from an advantageous section to a new advantageous section via a non-advantageous section is suppressed.SOLUTION: A game machine comprises: advantageous section start means for starting an advan...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: NAGAI SHOGO, HATTORI TAKASHI, TATEWAKI RYO, TANAKA GENKI, NIITSU SHINTARO
Format: Patent
Sprache:eng ; jpn
Schlagworte:
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Beschreibung
Zusammenfassung:To provide a game machine in which the inconvenience that a game tends to become monotonous when shifting from an advantageous section to a new advantageous section via a non-advantageous section is suppressed.SOLUTION: A game machine comprises: advantageous section start means for starting an advantageous section at a predetermined start opportunity; and advantageous section end means for ending the advantageous section at a predetermined end opportunity. When a shift condition to a specific state is satisfied, specific information is stored. The specific information is erased as a setting value is changed, but can be maintained over multiple advantageous sections. The advantageous section includes multiple types of states including a predetermined state and a special state that is more advantageous than the predetermined state. One state can be determined from the multiple types of states on the basis of the specific information at the start of the advantageous section.SELECTED DRAWING: Figure 14 【課題】有利区間から非有利区間を介して新たな有利区間へ移行する際に遊技が単調となり易いという不都合が抑制される遊技機を提供する。【解決手段】予め定められた開始契機で、有利区間を開始する有利区間開始手段と、予め定められた終了契機で、有利区間を終了する有利区間終了手段と、を具備し、特定状態への移行条件の成立に伴い、特定情報を記憶し、特定情報は、設定値の変更に伴い消去される一方、複数の前記有利区間にわたり維持可能であり、有利区間は、所定状態と、所定状態より有利な特別状態とを含む複数種類の状態を有し、有利区間の開始時に、特定情報に基づいて、複数種類の状態から1の状態を決定可能であることを特徴とする。【選択図】図14