GAME MACHINE
To provide a game machine in which the inconvenience that a game tends to become monotonous when shifting from an advantageous section to a new advantageous section via a non-advantageous section is suppressed.SOLUTION: A game machine comprises: game control means for proceeding with a game in eithe...
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Sprache: | eng ; jpn |
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Zusammenfassung: | To provide a game machine in which the inconvenience that a game tends to become monotonous when shifting from an advantageous section to a new advantageous section via a non-advantageous section is suppressed.SOLUTION: A game machine comprises: game control means for proceeding with a game in either an advantageous section or a non-advantageous section; advantageous section start means for starting the advantageous section at a predetermined start opportunity; and advantageous section end means for ending the advantageous section at a predetermined end opportunity. The advantageous section includes a predetermined state and a special state more advantageous than the predetermined state, and it is possible to shift from the predetermined state to the special state via the non-advantageous section.SELECTED DRAWING: Figure 20
【課題】有利区間から非有利区間を介して新たな有利区間へ移行する際に遊技が単調となり易いという不都合が抑制される遊技機を提供する。【解決手段】有利区間および非有利区間の何れかで遊技を進行する遊技制御手段と、予め定められた開始契機で、有利区間を開始する有利区間開始手段と、予め定められた終了契機で、有利区間を終了する有利区間終了手段と、を具備し、有利区間は、所定状態および所定状態より有利な特別状態を含み、所定状態から非有利区間を介して特別状態へ移行可能であることを特徴とする。【選択図】図20 |
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