GAME MACHINE
To provide a game machine that hardly damages a movable body.SOLUTION: A body design member 92 (first movable body) includes a central lower part (facing part) of the body design member 92 facing rear faces of a second design part 301b and a third design part 301c (second movable body) of a lower mo...
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Zusammenfassung: | To provide a game machine that hardly damages a movable body.SOLUTION: A body design member 92 (first movable body) includes a central lower part (facing part) of the body design member 92 facing rear faces of a second design part 301b and a third design part 301c (second movable body) of a lower movable body 301. When a state in which a Pachinko machine P (game machine) is erected so that a surface of a game board 5 faces forward is represented as a first game machine state, and a state in which the Pachinko machine P is laid so that the surface of the game board 5 faces downward is represented as a second game machine state, between the rear faces of the second design part 301b and the third design part 301c (second movable body), and the central lower part of the body design member 92, a gap G6 (first interval) is provided in the first game machine state, and a gap G7 (second interval) different from the gap G6 due to self-weight of the second design part 301b, the third design part 301c, and the body design member 92 is provided in the second game machine state.SELECTED DRAWING: Figure 35
【課題】可動体を破損し難くした遊技機を提供することにある。【解決手段】体意匠部材92(第1可動体)は、下可動体301の第2意匠部301bおよび第3意匠部301c(第2可動体)の裏面と対面する体意匠部材92の中央下部(対面部)を有する。遊技盤5の表面が前を向くようにパチンコ機P(遊技機)を立たせた状態を、第1遊技機状態とし、遊技盤5の表面が下を向くようにパチンコ機Pを倒した状態を、第2遊技機状態とすると、第2意匠部301bおよび第3意匠部301c(第2可動体)の裏面と体意匠部材92の中央下部との間に、第1遊技機状態では、隙間G6(第1間隔)が設けられ、第2遊技状態では、第2意匠部301b、第3意匠部301cおよび体意匠部材92の自重によって隙間G6とは異なるが、隙間G7(第2間隔)が設けられる。【選択図】図35 |
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