GAME COMPUTER PROGRAM, GAME SYSTEM AND CONTROL METHOD THEREOF

To increase the interest of a game by increasing the degree of freedom and flexibility regarding the selection of game media.SOLUTION: A user is given an opportunity to select at least one game medium from a plurality of selection candidates in each of a first turn as an attacking side of a match an...

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Hauptverfasser: LEE JUHUA, IIZUKA SHUKO, TSURUMOTO KAZUMA, SAITO YOSHIMASA, KOIKE TOMOHISA, KATO YUMI, ITO YASUTO, CHANG YO-IN, NAKADA TOMOHIRO, HASEGAWA SHOTA, TOHDA SATOSHI, ISHII KOJI, YAMAZAKI SHOGO, KOBAYASHI YASUNORI, YOSHIMURA SHUICHIRO, MURAKAMI TARO, KIM TAE MIN, IKEDA OSAMU
Format: Patent
Sprache:eng ; jpn
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Zusammenfassung:To increase the interest of a game by increasing the degree of freedom and flexibility regarding the selection of game media.SOLUTION: A user is given an opportunity to select at least one game medium from a plurality of selection candidates in each of a first turn as an attacking side of a match and a second turn as a defense side of the match. When the selection of the first turn satisfies a first effect generation condition, the first effect is generated. When the selection of the second turn satisfies a second effect generation condition, a second effect is generated. For a plurality of selection candidates related to the game medium, a specific game medium can be included that functions so as to satisfy at least a part of the first effect generation condition by being selected in the first turn and so as to satisfy at least a part of the second effect generation condition by being selected in the second turn.SELECTED DRAWING: Figure 17 【課題】ゲーム媒体の選択に関する自由度、柔軟性を拡大してゲームの興趣を高める。【解決手段】対戦の攻撃側となる第1のターンと、対戦の守備側となる第2のターンのそれぞれにて、ユーザに対し、複数の選択候補から少なくとも一のゲーム媒体を選択する機会を付与し、第1のターンの選択が第1の効果発生条件を満たす場合には第1の効果を、第2のターンの選択が第2の効果発生条件を満たす場合には第2の効果を発生させる。ゲーム媒体に関する複数の選択候補には、第1のターンにて選択されることにより第1の効果発生条件の少なくとも一部を満たし、第2のターンにて選択されることにより第2の効果発生条件の少なくとも一部を満たすように機能する特定ゲーム媒体が含まれ得るものとする。【選択図】図17