GAME MACHINE

To appropriately progress a game.SOLUTION: A game machine of the present invention includes calculation means for calculating a value on the basis of a value related to the use of a game value and a value related to the acquisition of the game value, progress limiting means for limiting the progress...

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Bibliographische Detailangaben
Hauptverfasser: SUZUKI KYO, NAGAMURA TOMOKAZU, SASAKI TAKUYA, KOJIMA NAOYUKI, MIYAZAWA TOMOAKI, TAKANO YUTAKA, KOMAI SHINNOSUKE, OKAZAKI HIDEAKI
Format: Patent
Sprache:eng ; jpn
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Beschreibung
Zusammenfassung:To appropriately progress a game.SOLUTION: A game machine of the present invention includes calculation means for calculating a value on the basis of a value related to the use of a game value and a value related to the acquisition of the game value, progress limiting means for limiting the progress of the game when the calculated value calculated by the calculation means reaches a first specified value, and performance control means for controlling a performance. When the calculated value reaches a second specified value that is a value before the calculated value reaches the first specified value, the performance control means executes a suggestion performance suggesting that there is a possibility to reach the first specified value, and terminates the suggestion performance when the difference with the first specified value becomes a large value than the second specified value after the calculated value reaches the second specified value.SELECTED DRAWING: Figure 44 【課題】遊技を適切に進行する。【解決手段】本発明の遊技機は、遊技価値の使用に係る値と、遊技価値の獲得に係る値と、に基づいて値を算出する算出手段と、算出手段により算出された算出値が第1規定値に到達すると遊技の進行を制限する進行制限手段と、演出を制御する演出制御手段と、を備え、演出制御手段は、算出値が、第1規定値に到達する前の値である第2規定値に到達すると、第1規定値に到達する可能性があることを示唆する示唆演出を実行し、算出値が、第2規定値に到達した後に、第2規定値より第1規定値との差が大きい値になると、示唆演出を終了する。【選択図】図44