GAME MACHINE

To provide a game machine of which behavior and operation can be understood easily.SOLUTION: A game machine is provided, including first operation means 58, sound output means 36, and sound control means 96, the game machine capable of transmitting and receiving game values between a dedicated unit...

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Bibliographische Detailangaben
Hauptverfasser: MIYASAKA AKIHIRO, TAMURA KEN
Format: Patent
Sprache:eng ; jpn
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Beschreibung
Zusammenfassung:To provide a game machine of which behavior and operation can be understood easily.SOLUTION: A game machine is provided, including first operation means 58, sound output means 36, and sound control means 96, the game machine capable of transmitting and receiving game values between a dedicated unit 200 that is connected to the game machine. When the game value is transmitted to the game machine from the dedicated unit 200 and the number of credits increases, the sound control means 96 causes the sound output means 36 to output an effect sound of which pitch is rising. Based on an operation to the first operation means 58, when the game value is transmitted from the game machine to the dedicated unit 200 and the number of credits is decreases, the sound control means 96 causes the sound output means 36 to output an effect sound of which pitch is lowering.SELECTED DRAWING: Figure 1 【課題】挙動や操作の分かりやすい遊技機を提供する。【解決手段】第1操作手段58と、音出力手段36と、音制御手段96と、を備え、遊技機と接続される専用ユニット200との間で遊技価値の送受信が可能な遊技機であって、音制御手段96は、専用ユニット200から遊技機に遊技価値が送信され、クレジット数が増加する場合に、音高が上昇していく効果音を音出力手段36に出力させ、第1操作手段58に対する操作に基づいて遊技機から専用ユニット200に遊技価値が送信され、クレジット数が減少する場合に、音高が下降していく効果音を音出力手段36に出力させる。【選択図】図1