GAME MACHINE

To prevent a player from suffering disadvantage.SOLUTION: In an encapsulation type management game machine in which a game ball is circulated in the game machine, when the number of balls possessed by a player becomes 30, a possessed ball decrease notification image is displayed. A time until the po...

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Bibliographische Detailangaben
Hauptverfasser: KOBAYASHI KAZUHIRO, KUBOTA TOMOHIRO, IMASHIGE TOMOKI, TSUTSUI RYUSUKE, NEGISHI DAIGO
Format: Patent
Sprache:eng ; jpn
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Zusammenfassung:To prevent a player from suffering disadvantage.SOLUTION: In an encapsulation type management game machine in which a game ball is circulated in the game machine, when the number of balls possessed by a player becomes 30, a possessed ball decrease notification image is displayed. A time until the possessed ball decrease notification image is erased (30 sec in the present example) is set longer than a time from when all possessed balls are shot (30 balls in the present example) when the possessed ball decrease notification image is displayed until the shot game balls are collected from a panel surface of a management game machine game panel. Therefore, a possessed ball decrease notification is continued even after all the possessed balls are shot and the possessed balls are run out. Thus, until the possessed balls are run out, it can be surely reported to the player that the possessed balls are decreased. Accordingly, a player can be prevented from suffering a disadvantage due to an interruption in the shooting of game balls such as when the game balls run out during a big win.SELECTED DRAWING: Figure 21 【課題】遊技者に不利益を及ぼすことを防止する。【解決手段】遊技球が遊技機内で循環する封入式の管理遊技機において、遊技者の持球が30個になったときに持球数減少報知画像を表示する。持球数減少報知画像を消去するまでの時間(本例では、30秒)は、持球数減少報知画像を表示したときの持球数(本例では、30個)を全て発射し、発射した遊技球が管理遊技機遊技盤の盤面から遊技球を回収されるまでの時間よりも長い時間に設定されている。よって、全ての持球を発射して持球が尽きた後にも持球数減少報知が継続するようになっている。これにより、持球が尽きるまで持球が減少したことを遊技者に確実に知らせることができる。このため、例えば、大当り中に遊技球が尽きるなど、遊技球の発射が途切れて遊技者に不利益を及ぼすことを防止できる。【選択図】図21