GAME MACHINE

To provide a game machine for increasing performance.SOLUTION: A game machine includes a storage area corresponding to the number of reels, can cumulatively store addition information regarding an initial difference number of AT in the storage area, stores addition information regarding the initial...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: KURIYAMA RYOSUKE, FUKUOKA TARO, MINOHARA TAKAFUMI
Format: Patent
Sprache:eng ; jpn
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Beschreibung
Zusammenfassung:To provide a game machine for increasing performance.SOLUTION: A game machine includes a storage area corresponding to the number of reels, can cumulatively store addition information regarding an initial difference number of AT in the storage area, stores addition information regarding the initial difference number of AT in a predetermined storage area when a pressing order bell is won and a high-side bell is stopped as a result of an internal lottery executed for each game during an introduction period, grants the initial difference number of AT accumulated in a storage area corresponding to a reel that is stopped by first stop operation capable of stopping the high-side bell to a player when a pressing order bell is won as a result of an internal lottery executed at each game during a decision period, and starts AT.SELECTED DRAWING: Figure 106 【課題】性能が向上した遊技機を提供する。【解決手段】リールの数に対応した記憶領域を有しており、記憶領域にはATの初期差枚数に関する加算情報が累積して記憶可能となっており、導入期間では遊技毎に実行される内部抽選の結果として押し順ベルが当選して高目ベルが停止したときにATの初期差枚数に関する加算情報が予め定められた記憶領域に加算され、審判期間では遊技毎に実行される内部抽選の結果として押し順ベルが当選すると、高目ベルが停止可能な第1停止操作で停止するリールに対応した記憶領域に累積されているATの初期差枚数を遊技者に付与して、ATを開始させる遊技機。【選択図】図106