GAME MACHINE
To provide a game machine having improved performance.SOLUTION: In a game machine, bonus winning is instructed in a game after filling a predetermined condition (for example, a value of MY counter exceeds a predetermined value (for example, 2350) or the like) in an advantageous section, the advantag...
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Zusammenfassung: | To provide a game machine having improved performance.SOLUTION: In a game machine, bonus winning is instructed in a game after filling a predetermined condition (for example, a value of MY counter exceeds a predetermined value (for example, 2350) or the like) in an advantageous section, the advantageous section is ended after a bonus end game, it is possible to determine, in which game after the bonus end game the advantageous section is to be ended, based on information on instruction function in one advantageous section, and it is possible to determine an expectation degree on the instruction function based on the number of times of games executed in RT after the bonus end in a newly transferred advantageous section.SELECTED DRAWING: Figure 71
【課題】性能が向上した遊技機を提供する。【解決手段】有利区間において所定の条件(例えばMYカウンタの値が所定値(例えば、2350)を超えるなど)を満たした以降の遊技でボーナス入賞を指示し、ボーナス終了遊技以降に有利区間を終了し、一の有利区間における指示機能に関する情報に基づいてボーナス終了遊技以降のいずれの遊技で当該有利区間を終了させるかを決定可能とし、新たに移行した有利区間にてボーナス終了後のRTで実行された遊技回数に基づいて指示機能に関する期待度を決定可能とする遊技機。【選択図】図71 |
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