GAME MACHINE
To provide a game machine in which an acquisition expectation value of a game medium is changed between when operation is stopped in a first mode and when operation is stopped in a second mode.SOLUTION: Multiple kinds of winning areas include multiple kinds of specific winning areas that belong to a...
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Sprache: | eng ; jpn |
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Zusammenfassung: | To provide a game machine in which an acquisition expectation value of a game medium is changed between when operation is stopped in a first mode and when operation is stopped in a second mode.SOLUTION: Multiple kinds of winning areas include multiple kinds of specific winning areas that belong to a specific group, more game media can be granted when operation is stopped in a correct mode corresponding to a specific winning area than when operation is stopped in another mode in a game in which the specific winning area is won, a correct mode corresponding to a specific winning area differs according to a type of the specific winning area, and an acquisition expectation value of game media in a game in which a specific group is won is larger when operation is stopped in a second mode than when operation is stopped in a first mode but is equal to or less than a prescribed number even if operation is stopped in either of them.SELECTED DRAWING: Figure 8
【課題】第1態様で停止操作した場合と第2態様で停止操作した場合とで遊技媒体の獲得期待値が変化する遊技機を提供する。【解決手段】複数種類の当選エリアには、特定グループに属する複数種類の特定当選エリアが含まれ、特定当選エリアが当選した遊技では、当該特定当選エリアに対応する正解態様で停止操作されると他の態様で停止操作された場合より多くの遊技媒体を付与可能であり、特定当選エリアに対応する正解態様は、当該特定当選エリアの種類に応じて相違し、特定グループが当選した遊技における遊技媒体の獲得期待値は、第1態様で停止操作した場合より第2態様で停止操作した場合の方が多いが、何れの態様で停止操作した場合であっても規定数以下である。【選択図】図8 |
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