GAME MACHINE
To provide a game machine which can increase the interest in a game.SOLUTION: A predetermined combination is configured such that, when a stop operation is carried out in a specific pushing order, an expectation value of a game value to be given is set lower than that in the case in which the stop o...
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Zusammenfassung: | To provide a game machine which can increase the interest in a game.SOLUTION: A predetermined combination is configured such that, when a stop operation is carried out in a specific pushing order, an expectation value of a game value to be given is set lower than that in the case in which the stop operation is carried out in a predetermined pushing order different from the specific pushing order. When the predetermined combination is won, it may be determined that predetermined information related to a determination of a special game state is more disadvantageous in the case in which the stop operation is carried out in the predetermined pushing order than in the case in which the stop operation is carried out in the specific pushing order. However, the determination result is applied only to that game. The predetermined pushing order includes a first pushing order in which a predetermined number of the game value is given, and a second pushing order in which the predetermined number of the game value is not given. There are multiple types of predetermined combinations. The specific pushing order is identical across the combinations, and the first pushing order is varied across the combinations. When the predetermined combination is won, it is determined to discriminate the pushing order of the stop operation and set the predetermined information disadvantageous.SELECTED DRAWING: Figure 87
【課題】遊技の興趣を高めることができる遊技機を提供する。【解決手段】所定役は、特定打順にて停止操作が行われた場合、これとは異なる所定打順にて停止操作が行われた場合よりも付与される遊技価値の期待値が低くなるように構成され、特別遊技状態の決定に関連する所定情報は、所定役に当籤したときに、所定打順にて停止操作が行われた場合、特定打順にて停止操作が行われた場合よりも不利とすることが決定され得るが、当該決定結果は当該ゲームのみを対象とし、所定打順は、所定数の遊技価値が付与される第1打順と、付与されない第2打順とを含み、所定役は複数種類あり、特定打順はそれぞれで同じであり、第1打順はそれぞれで異なり、所定役に当籤したときに、停止操作の打順を判別して所定情報を不利とするか決定可能である。【選択図】図87 |
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