GAME MACHINE

To appropriately set variation time.SOLUTION: During a period after start of symbol variation processing in which predetermined stop symbols are displayed and before start of a big symbol combination game, a game machine of the present invention can switch shooting positions from a second game area...

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Bibliographische Detailangaben
1. Verfasser: HOSHINA HITOSHI
Format: Patent
Sprache:eng ; jpn
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Zusammenfassung:To appropriately set variation time.SOLUTION: During a period after start of symbol variation processing in which predetermined stop symbols are displayed and before start of a big symbol combination game, a game machine of the present invention can switch shooting positions from a second game area to a first game area. If the stop symbols are determined on the basis of, second information, variation time can be determined on the basis of, the number of pieces of storage of first information in a storage unit.SELECTED DRAWING: Figure 13 【課題】変動時間を適切に設定する。【解決手段】本発明の遊技機は、所定の停止図柄が表示される図柄変動処理が開始された後であって、大役遊技が開始するまでの間に、発射位置を第2遊技領域から第1遊技領域へ切り替え可能であり、第2情報に基づいて停止図柄が決定された場合、記憶部の第1情報の記憶数に基づいて変動時間を決定可能である。【選択図】図13