GAME PROGRAM, METHOD AND ELECTRONIC DEVICE

To provide programs for a highly entertaining game.SOLUTION: A program for a game in which multiple ally characters and enemy characters are played against each other causes an electronic device to execute the steps of: determining whether or not a game state is a special attack target state in whic...

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Bibliographische Detailangaben
Hauptverfasser: HIRATE SATOSHI, MIKI TORU, KAJI YASUYUKI, YANASE HIROTO, YASUI KOJI, NISHII TAKAYA, NISHIMINE WATARU, KASUYA TAKESHI
Format: Patent
Sprache:eng ; jpn
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Zusammenfassung:To provide programs for a highly entertaining game.SOLUTION: A program for a game in which multiple ally characters and enemy characters are played against each other causes an electronic device to execute the steps of: determining whether or not a game state is a special attack target state in which the enemy character is the target of a special attack; setting a game state to a state the ally character placed within a predetermined range of the enemy character can execute the special attack in the game field when the enemy character is in the special attack target state; executing the special attack by the ally character in the state where the special attack can be executed; determining whether or not the executed special attack is successful; increasing a correction point if the special attack is successful; reducing the correction point according to the period during which the correction point is not increased; and correcting parameters associated with the ally character when the correction points satisfy correction conditions.SELECTED DRAWING: Figure 1 【課題】興趣性の高いゲームのためのプログラム等を提供すること。【解決手段】複数の味方キャラクタと敵キャラクタとを対戦させるゲームのためのプログラムであって、電子装置に、敵キャラクタが特殊攻撃の対象となる特殊攻撃対象状態であるか否かを判定する段階と、敵キャラクタが特殊攻撃対象状態であるときは、ゲームフィールドにおいて当該敵キャラクタの所定の範囲内に配置された味方キャラクタを特殊攻撃が実行可能な状態とする段階と、特殊攻撃を実行可能な状態において、味方キャラクタによる特殊攻撃を実行する段階と、実行された特殊攻撃が成功したか否かを判定する段階と、特殊攻撃が成功した場合、補正ポイントを上昇させる段階と、補正ポイントが上昇されない期間に応じて、補正ポイントを減少させる段階と、補正ポイントが補正条件を満たすと、味方キャラクタに関連付けられたパラメータを補正する段階と、を実行させる、プログラム。【選択図】図1