GAME MACHINE MANAGEMENT SYSTEM
To allow a game parlor in which game machines allowing a player to select a rate, are installed, to report to a player, a fact that the game machine by which the player can play a game at the desired rate, becomes in an unoccupied state.SOLUTION: An interposed machine 2A provided on a model of a gam...
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Sprache: | eng ; jpn |
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Zusammenfassung: | To allow a game parlor in which game machines allowing a player to select a rate, are installed, to report to a player, a fact that the game machine by which the player can play a game at the desired rate, becomes in an unoccupied state.SOLUTION: An interposed machine 2A provided on a model of a game machine generates rate change request reporting according to input of rate change operation to a low rate by a player, and sends the reporting to a management unit 3 (steps S1-S2). The management unit 3 receives the rate change request reporting, determines whether the rate change is possible, and sends rate change impossible reporting (steps S21-S23). Then, if vacancy occurs on the requested rate (YES: step S27), the management unit 3 reports (S29) to a player a fact that, vacancy occurs on an interposed machine 2B provided on a model B of a game machine by which the player is playing a game.SELECTED DRAWING: Figure 5
【課題】遊技客によるレート選択が可能な遊技機を設置した遊技店において、遊技客に対して希望したレートで遊技可能な遊技機が空いたことを通知できるようにする。【解決手段】機種の遊技機に併設された台間機2Aは、遊技客による低レートへのレート変更操作の入力に応じてレート変更要求通知を生成し、管理装置3へ送信する(ステップS1~S2)。管理装置3はレート変更要求通知を受信し、レート変更が可能か否かを判定し、レート変更不可通知を送信する(ステップS21~S23)。管理装置3は、その後、要求されたレートに空きが発生すると(ステップS27:YES)、遊技客が遊技中の機種Bの遊技機に併設された台間機2Bに空きが発生したことを通知する(ステップS29)。【選択図】図5 |
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