GAME MACHINE

To provide a game machine capable of visually recognizing an identification label stuck to a substrate device in which slave substrates are laminated on a master substrate more easily than before.SOLUTION: A slave substrate 84b is laminated on one surface side of a master substrate 84a, arrangement...

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Bibliographische Detailangaben
Hauptverfasser: INOUE TSUTOMU, YONEZEKI TAKAYUKI, YABUMOTO MICHITO, NISHIYAMA KOSUKE, ITO KAZUHIKO, YANO TAKU, MORI HOZUMI, HAGAWA SHINYA
Format: Patent
Sprache:eng ; jpn
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Beschreibung
Zusammenfassung:To provide a game machine capable of visually recognizing an identification label stuck to a substrate device in which slave substrates are laminated on a master substrate more easily than before.SOLUTION: A slave substrate 84b is laminated on one surface side of a master substrate 84a, arrangement is performed such that the one surface side of the master substrate 84a and one surface side of the slave substrate 84b are visible, an identification label 110b for showing identification information is stuck to the one surface side of the slave substrate 84b, and an identification label for showing the identification information is not stuck to an area that cannot be visually recognized by lamination of the slave substrate 84b on the other surface side of the slave substrate 84b, on the other surface side of a ROM 90 arranged on the slave substrate 84b, and on the one surface side of the master substrate 84a.SELECTED DRAWING: Figure 6 【課題】親基板に子基板を積層してなる基板装置に貼付された識別ラベルを、従来よりも容易に視認可能な遊技機を提供する。【解決手段】親基板84aの一面側に子基板84bが積層され、親基板84aと子基板84bの一面側が視認可能となるよう配設するとともに、子基板84bの一面側に、識別情報を示す識別ラベル110bを貼付され、子基板84bの他面側と、子基板84bに配設されたROM90の他面側と、親基板84aの一面側で、子基板84bの積層によって視認困難となる領域となる領域には、識別情報を示す識別ラベルを貼付されないようにする。【選択図】図6