GAME MACHINE
To provide a game machine which is characteristic with music selection, related to a game machine such as a pinball game machine (a Pachinko machine) and a rotary drum game machine (a slot machine).SOLUTION: There is a period (a period from Figures 123(f) to (k)) music outputted by sound output mean...
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Zusammenfassung: | To provide a game machine which is characteristic with music selection, related to a game machine such as a pinball game machine (a Pachinko machine) and a rotary drum game machine (a slot machine).SOLUTION: There is a period (a period from Figures 123(f) to (k)) music outputted by sound output means 120 is selectable by using operation means 190 in a first game state (a jackpot game state) in the case that no prescribed condition is satisfied, whereas in a first period (a period aiming at V winning, an execution period of opening performance of a jackpot game, an execution period of completion performance of the jackpot game, and a period of an interval between rounds), music cannot be selected.SELECTED DRAWING: Figure 123
【課題】弾球遊技機(パチンコ機)や回胴遊技機(スロットマシン)等の遊技台に関し、楽曲選択に特徴を持った遊技台を提供する。【解決手段】所定条件を満たしていない場合の第一の遊技状態(大当り遊技状態)では、音出力手段120により出力される楽曲を操作手段190を用いて選択可能な期間(図123(f)~同図(k)の期間)がある一方、第一の期間(V入賞を狙う期間、大当り遊技のオープニング演出の実行期間、大当り遊技の終了演出の実行期間、ラウンド間インターバルの期間)においては選択不能である。【選択図】図123 |
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