GAME MACHINE
To provide a game machine that increases the fun of the opportunity to start a second game state.SOLUTION: A game machine includes: first start means capable of starting a second game state in which an acquisition condition is easier to be satisfied than a first game state after the end of a special...
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Zusammenfassung: | To provide a game machine that increases the fun of the opportunity to start a second game state.SOLUTION: A game machine includes: first start means capable of starting a second game state in which an acquisition condition is easier to be satisfied than a first game state after the end of a special game; second start means capable of starting a second game state, when the number of times the special game is determined not to be won reaches a predetermined specific number of times thereafter; termination means capable of terminating the second game state when variation display reaches a predetermined number of times of execution in the second game state; and performance execution means capable of executing a termination performance in which it is grasped that the second game state is terminated when the second game state is terminated by the termination means. The termination means is executed when the second game state started by the first start means is terminated by the termination means, and it is not executed when the second game state started by the second start means is terminated by the termination means.SELECTED DRAWING: Figure 46
【課題】第2遊技状態が開始する契機の面白味が向上する遊技機を提供する。【解決手段】特別遊技の終了後に、第1遊技状態より取得条件を成立させ易い第2遊技状態を開始可能な第1開始手段と、特別遊技に非当選と判定された回数が予め定められた特定回数に達すると、その後、第2遊技状態を開始可能な第2開始手段と、第2遊技状態において変動表示が所定の実行回数に達すると、当該第2遊技状態を終了可能な終了手段と、第2遊技状態が終了手段により終了する際に、第2遊技状態が終了する旨が把握される終了演出を実行可能な演出実行手段と、を具備し、終了演出は、第1開始手段により開始された第2遊技状態が終了手段により終了する際に実行され、第2開始手段により開始された第2遊技状態が終了手段により終了する際には実行されないことを特徴とする。【選択図】図46 |
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