GAME MACHINE
To provide a game machine capable of reducing the program capacity in control processing that uses a result of a game.SOLUTION: In a game machine, winning or losing of a plurality of types of winning modes including a specific winning mode is determined by an internal lottery. AT control means can s...
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Zusammenfassung: | To provide a game machine capable of reducing the program capacity in control processing that uses a result of a game.SOLUTION: In a game machine, winning or losing of a plurality of types of winning modes including a specific winning mode is determined by an internal lottery. AT control means can set the game result information by referring to a result of the internal lottery and a result of a game, and executes control related to an auxiliary game based on the set game result information when the game result information is set. The AT control means sets first game result information when the specific winning mode is won in the internal lottery and the result of the game is a first result, and sets second game result information when the specific winning mode is won in the internal lottery and the result of the game is a second result different from the first result.SELECTED DRAWING: Figure 17
【課題】遊技の結果を用いる制御処理におけるプログラム容量を低減できる遊技機を提供する。【解決手段】遊技機では、内部抽選で特定当選態様を含む複数種類の当選態様の当否が決定される。AT制御手段は、内部抽選の結果と、遊技の結果と、を参照して遊技結果情報を設定可能であり、遊技結果情報を設定した場合に、設定した遊技結果情報に基づく補助遊技に係る制御を実行する。AT制御手段は、内部抽選で特定当選態様に当選し、かつ遊技の結果が第1の結果であった場合に、第1の遊技結果情報を設定し、内部抽選で特定当選態様に当選し、かつ遊技の結果が第1の結果とは異なる第2の結果であった場合に、第2の遊技結果情報を設定する。【選択図】図17 |
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