GAME MACHINE
To provide a game machine such as a pinball game machine (Pachinko game machine) and a rotary-drum game machine (slot machine), the game machine having a characteristic in game control means.SOLUTION: When a reservation notice is started during a battle mode, the game state is shifted to a small win...
Gespeichert in:
Hauptverfasser: | , , , , |
---|---|
Format: | Patent |
Sprache: | eng ; jpn |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | To provide a game machine such as a pinball game machine (Pachinko game machine) and a rotary-drum game machine (slot machine), the game machine having a characteristic in game control means.SOLUTION: When a reservation notice is started during a battle mode, the game state is shifted to a small winning rush through a first game process in which a big winning game is achieved in a "special symbol B" and a big winning game is executed or a second game process in which a symbol variation display is executed in a predetermined frequency of trapping to become a ceiling or a special small winning is achieved in a "special symbol z" and a small winning game is executed.SELECTED DRAWING: Figure 48
【課題】弾球遊技機(パチンコ機)や回胴遊技機(スロットマシン)等の遊技台に関し、遊技制御手段に特徴を持った遊技台を提供する。【解決手段】バトルモード中に保留予告が開始されると、「特図B」で大当りとなって当該大当り遊技が実行される第一の遊技過程か、図柄変動表示が所定のはまり回数実行されて天井となる、あるいは、「特図z」で特殊小当りとなって当該小当り遊技が実行される第二の遊技過程を経て小当りラッシュに移行する。【選択図】図48 |
---|