INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING METHOD AND INFORMATION PROCESSING SYSTEM
To improve a game property.SOLUTION: An information processing program causes a computer to function as player information storage parts 64, 164 for storing a character in which a possession condition is established as a possessed character among a plurality of characters with the possession conditi...
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Zusammenfassung: | To improve a game property.SOLUTION: An information processing program causes a computer to function as player information storage parts 64, 164 for storing a character in which a possession condition is established as a possessed character among a plurality of characters with the possession condition for being possessed by a player and a special ability activatable in a prescribed game set, skill release parts 70, 170 for storing released information of a special ability of a first character with a first possession condition is set as a possession condition on the basis of establishment of the first release condition, and storing released information of a special ability of a second character with a second possession condition different from the first possession condition set on the basis of establishment of a second condition different from the first release condition, and skill setting parts 72, 172 for setting at least the special abilities of the first character and the second character with the released information stored to enable other characters to activate in the prescribed game.SELECTED DRAWING: Figure 9
【課題】ゲーム性を向上させる。【解決手段】情報処理プログラムは、プレイヤが所持するための所持条件、および、所定ゲーム内で発動可能な特殊アビリティが設定された複数のキャラクタのうち、所持条件が成立したキャラクタを、所持キャラクタとして記憶するプレイヤ情報記憶部64、164と、所持条件として第1所持条件が設定された第1キャラクタの特殊アビリティの解放済情報を、第1解放条件の成立に基づいて記憶し、第1所持条件と異なる第2所持条件が設定された第2キャラクタの特殊アビリティの解放済情報を、第1解放条件と異なる第2解放条件の成立に基づいて記憶するスキル解放部70、170と、少なくとも、解放済情報が記憶された第1キャラクタおよび第2キャラクタの特殊アビリティを、他のキャラクタが所定ゲームで発動可能に設定するスキル設定部72、172と、してコンピュータを機能させる。【選択図】図9 |
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